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![Nowhere to Run [DSK - 111]](http://naipeswinterland.cl/cdn/shop/files/557277.jpg?v=1758950756&width=1946)
Nowhere to Run [DSK - 111]
$971
Flexible returns
- Rarity: U
- #: 111
- Creature Type or Sub Type: Enchantment
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Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.